tag:blogger.com,1999:blog-8804972487115320562024-03-14T03:12:43.690-07:00Megas 2“Play is a uniquely adaptive act, not subordinate to some other adaptive act, but with a special function of its own in human experience.”
Johan HuizingaJNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.comBlogger52125tag:blogger.com,1999:blog-880497248711532056.post-55515178499415490872011-04-15T08:56:00.001-07:002011-04-15T08:56:42.622-07:00Missing piece<div dir="ltr" style="text-align: left;" trbidi="on"><div class="separator" style="clear: both; text-align: center;"><iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/v91nKja2Qw4?feature=player_embedded' frameborder='0'></iframe></div><br />
</div>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com8tag:blogger.com,1999:blog-880497248711532056.post-24745666750739449252011-02-03T06:24:00.000-08:002011-02-03T06:24:42.446-08:00Truque<div dir="ltr" style="text-align: left;" trbidi="on"><iframe allowfullscreen="" frameborder="0" height="390" src="http://www.youtube.com/embed/POQTbs2YfFs" title="YouTube video player" width="480"></iframe></div>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com1tag:blogger.com,1999:blog-880497248711532056.post-18015018019936144672010-08-25T08:19:00.001-07:002010-08-25T08:25:28.189-07:00Jogar e trabalhar... santíssima díade !<span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; font-size: 12px; line-height: 16px;">Games like World of Warcraft give players the means to save worlds, and incentive to learn the habits of heroes. What if we could harness this gamer power to solve real-world problems? Jane McGonigal says we can, and explains how.</span><br />
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<span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; font-size: 12px; line-height: 16px;"><span class="Apple-style-span" style="font-size: 10px; line-height: normal;"></span></span><br />
<span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; font-size: 12px; line-height: 16px;"><div style="color: #545454; float: none; font-family: arial, helvetica, sans-serif; font-size: 1.2em; font-weight: normal; line-height: 1.34em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 5px; padding-left: 0px; padding-right: 0px; padding-top: 7px; width: 516px;">Jane McGonigal asks: <strong style="font-family: arial, helvetica, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">Why doesn't the real world work more like an online game?</strong> In the best-designed games, our human experience is optimized: We have important work to do, we're surrounded by potential collaborators, and we learn quickly and in a low-risk environment. In her work as a game designer, she creates games that use mobile and digital technologies to turn everyday spaces into playing fields, and everyday people into teammates. Her game-world insights can explain -- and improve -- the way we learn, work, solve problems, and lead our real lives.<br style="font-family: arial, helvetica, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" /> <br style="font-family: arial, helvetica, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;" />McGonigal directs game R&D at the Institute for the Future, a nonprofit forecasting firm where she developed <a href="http://www.superstructgame.org/" style="color: #ff2b06; font-family: arial, helvetica, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank"><em style="font-family: arial, helvetica, sans-serif; font-style: italic !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">Superstruct</em></a>, a massively multiplayer game in which players organize society to solve for issues that will confront the world in 2019. She masterminded <a href="http://www.worldwithoutoil.org/" style="color: #ff2b06; font-family: arial, helvetica, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; outline-color: initial; outline-style: none; outline-width: initial; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px; text-decoration: none;" target="_blank"><em style="font-family: arial, helvetica, sans-serif; font-style: italic !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">World Without Oil</em></a>, which simulated the beginning of a global oil crisis and inspired players to change their daily energy habits. McGonigal also works with global companies to develop <strong style="font-family: arial, helvetica, sans-serif; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">games that build on our collective-intelligence infrastructure</strong> -- like <em style="font-family: arial, helvetica, sans-serif; font-style: italic !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">The Lost Ring</em>, a mystery game for McDonald's that became the world’s biggest alternate reality game, played by more than 5 million people. (Not to mention the delightful <em style="font-family: arial, helvetica, sans-serif; font-style: italic !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">Top Secret Dance-Off</em>, which taps that space in our brains where embarrasment and joy mingle.) She's working on book called <em style="font-family: arial, helvetica, sans-serif; font-style: italic !important; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 0px;">Reality Is Broken: Why Games Make Us Happy and How They Can Change the World</em>.</div><blockquote style="color: black; font-family: arial, helvetica, sans-serif; font-size: 1.2em; margin-bottom: 0px; margin-left: 0px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 0px; padding-right: 0px; padding-top: 20px;">"Instead of providing gamers with better and more immersive alternatives to reality, I want all of us to be become responsible for providing the world with a better and more immersive reality."</blockquote><cite style="background-attachment: initial; background-clip: initial; background-color: initial; background-image: url(http://www.ted.com/images/cite_dash.gif); background-origin: initial; background-position: 0px 6px; background-repeat: no-repeat no-repeat; display: block; font-family: arial, helvetica, sans-serif; font-size: 1.2em; font-style: italic; margin-bottom: 15px; margin-left: 36px; margin-right: 0px; margin-top: 0px; padding-bottom: 0px; padding-left: 14px; padding-right: 0px; padding-top: 0px;">Jane McGonigal</cite></span>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com1tag:blogger.com,1999:blog-880497248711532056.post-86257954836047586702010-08-25T08:17:00.000-07:002010-08-25T08:17:23.864-07:00A Década dos Jogos - a camada lúdica<span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; font-size: 12px; line-height: 16px;">"Proud Princeton dropout" Seth Priebatsch runs SCVNGR, a mobile start-up trying to build the game layer on top of the world.</span><br />
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<span class="Apple-style-span" style="font-family: arial, helvetica, sans-serif; font-size: 12px; line-height: 16px;"><!--copy and paste--><object height="326" width="446"><param name="movie" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf"></param><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always"/><param name="wmode" value="transparent"></param><param name="bgColor" value="#ffffff"></param><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/SethPriebatsch_2010X-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/SethPriebatsch-2010X.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=936&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=seth_priebatsch_the_game_layer_on_top_of_the_world;year=2010;theme=the_rise_of_collaboration;theme=what_s_next_in_tech;theme=the_creative_spark;theme=tales_of_invention;theme=ted_under_30;event=TEDxBoston+2010;&preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><embed src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" pluginspace="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" wmode="transparent" bgColor="#ffffff" width="446" height="326" allowFullScreen="true" allowScriptAccess="always" flashvars="vu=http://video.ted.com/talks/dynamic/SethPriebatsch_2010X-medium.flv&su=http://images.ted.com/images/ted/tedindex/embed-posters/SethPriebatsch-2010X.embed_thumbnail.jpg&vw=432&vh=240&ap=0&ti=936&introDuration=15330&adDuration=4000&postAdDuration=830&adKeys=talk=seth_priebatsch_the_game_layer_on_top_of_the_world;year=2010;theme=the_rise_of_collaboration;theme=what_s_next_in_tech;theme=the_creative_spark;theme=tales_of_invention;theme=ted_under_30;event=TEDxBoston+2010;"></embed></object></span>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com1tag:blogger.com,1999:blog-880497248711532056.post-6105537683240121822010-08-17T07:53:00.001-07:002010-08-17T07:53:38.680-07:00Play, Culture & Religion<div class="separator" style="clear: both; text-align: center;"><a href="http://www.unil.ch/play2010"><img border="0" src="http://3.bp.blogspot.com/_PTRuuL27iYc/TGqiO5mvMtI/AAAAAAAAAjE/vZn1xlBrMyw/s320/Echec_Bouddha2.jpg" /></a></div>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-68006191030726308622010-08-02T14:50:00.000-07:002010-08-02T14:50:00.851-07:00Campeonato diferente<div class="separator" style="clear: both; text-align: center;"><a href="http://www.shetlandtimes.co.uk/2010/08/02/somerset-glass-sculptor-retains-viking-chess-game-world-title"><img border="0" height="240" src="http://4.bp.blogspot.com/_PTRuuL27iYc/TFc9Ubc1_3I/AAAAAAAAAh8/o0QjzPyo6Lk/s320/ST32-hnefatafl3-W500.jpg" width="320" /></a></div>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com1tag:blogger.com,1999:blog-880497248711532056.post-8579015726924713012010-06-30T06:19:00.000-07:002010-06-30T06:19:11.554-07:00Do ATITUDES<div class="separator" style="clear: both; text-align: center;"><a href="http://2.bp.blogspot.com/_PTRuuL27iYc/TCtEOUUbKfI/AAAAAAAAAgY/I7hKqipNCnM/s1600/MA_Inventa.jpeg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" src="http://2.bp.blogspot.com/_PTRuuL27iYc/TCtEOUUbKfI/AAAAAAAAAgY/I7hKqipNCnM/s320/MA_Inventa.jpeg" /></a></div>Aqui vai a página 15 do ATITUDES, jornal da E. S. com 3º Ciclo do EB de Matias Aires (Ano 13, nº 60, 3º período 2009/2010)JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com1tag:blogger.com,1999:blog-880497248711532056.post-20775584146706948872010-05-03T01:18:00.000-07:002010-05-03T01:18:43.924-07:00Tarde animada no TagusparkOntem foi <a href="http://festmat-tagus.ist.utl.pt/">dia de festa no Taguspark</a>.<br />
O <a href="http://www.publico.pt/Educação/jogos-de-tabuleiro-desenvolvem-raciocinio-dos-mais-jovens-de-forma-divertida_1435063">Público</a> dá a notícia.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-11378184494429278452010-03-20T08:11:00.001-07:002010-03-20T08:11:57.229-07:00A equipa açoreana regressa a casa após brilhante participação no CNJM6, em Santarém. 4/4.<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/V2ewk_6ze_Q&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/V2ewk_6ze_Q&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-7635582063195019282010-03-20T08:09:00.001-07:002010-03-20T08:20:42.283-07:00A equipa açoreana regressa a casa após brilhante participação no CNJM6, em Santarém. 3/4.<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/zyyMpgYQZZs&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zyyMpgYQZZs&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-1392663635472900042010-03-20T08:08:00.001-07:002010-03-20T08:20:26.777-07:00A equipa açoreana regressa a casa após brilhante participação no CNJM6, em Santarém. 2/4<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/YLOTA33XPm0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/YLOTA33XPm0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-75244152102445434532010-03-20T08:04:00.001-07:002010-03-20T08:04:45.313-07:00A equipa açoreana regressa a casa após brilhante participação no CNJM6, em Santarém. 1/4<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/wqFsnDfIaF4&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/wqFsnDfIaF4&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-36983351190155265782010-02-04T06:13:00.000-08:002010-02-04T06:38:09.518-08:00Campeonato Regional de Jogos Matemáticos dos AçoresEm Janeiro de 2010. Parte 1.<br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/x_yt9qY9ZKg&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/x_yt9qY9ZKg&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />O <a href="http://ludicum.org/cnjm/reg_acores/">Campeonato Regional</a> foi uma organização do Departamento de Matemática da Universidade dos Açores e da <a href="http://ludicum.org/">Associação Ludus</a>.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-47702247770195269312010-02-04T06:10:00.001-08:002010-02-04T06:38:32.030-08:00Campeonato Regional de Jogos Matemáticos dos AçoresEm Janeiro de 2010. Parte 2.<br /><br /><br /><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/OxGETguw1UU&hl=en&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/OxGETguw1UU&hl=en&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object><br /><br />O <a href="http://ludicum.org/cnjm/reg_acores/">Campeonato Regional</a> foi uma organização do Departamento de Matemática da Universidade dos Açores e da <a href="http://ludicum.org/">Associação Ludus</a>.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-26548620239985028842010-01-12T13:35:00.001-08:002010-01-12T13:36:17.347-08:00truk<span class="Apple-style-span" style=" color: rgb(51, 51, 51); line-height: 18px; font-family:georgia, 'times new roman', times, serif;font-size:13px;"></span><span><span>About the second trick - when one draws 4 different cards from a single deck, there always will be a pair among them whose numerical value differs by not more than 3.</span></span><div><span><span><br />The extreme case would be 1,5,9,12 , but the distance among 12 and 1 is less than 4. Similarly 2 different suits differ by not more than 3 (with appropriate convention).</span></span></div><div><span><span><br />So if we choose the smaller card of the pair whose numerical difference is less than 4 and use this card as a marker we need 9 different values to describe the mystery card. Let the marker be always the leftmost opened card.</span></span></div><div><span><span><br />For all 3 open cards we have 2 different possibilities arranging the remaining open cards in either decreasing or incrasing order. The cases where one or 2 cards are closed give us 6 different configurations. So we have 8 different configurations. Since we have only one deck, this is enough , because the “zero” case where the marker is the same as the hidden card will never happen.</span></span><div><span class="Apple-style-span" style=" color: rgb(51, 51, 51); line-height: 18px; font-family:georgia, 'times new roman', times, serif;font-size:13px;"></span></div></div>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-37378948801732774692010-01-12T13:34:00.001-08:002010-01-12T13:34:33.457-08:00truk<span class="Apple-style-span" style="font-family: georgia, 'times new roman', times, serif; font-size: 13px; color: rgb(51, 51, 51); line-height: 18px; ">About the second trick - when one draws 4 different cards from a single deck, there always will be a pair among them whose numerical value differs by not more than 3.</span><div><span class="Apple-style-span" style="font-family: georgia, 'times new roman', times, serif; font-size: 13px; color: rgb(51, 51, 51); line-height: 18px; "><br />The extreme case would be 1,5,9,12 , but the distance among 12 and 1 is less than 4. Similarly 2 different suits differ by not more than 3 (with appropriate convention).</span></div><div><span class="Apple-style-span" style="font-family: georgia, 'times new roman', times, serif; font-size: 13px; color: rgb(51, 51, 51); line-height: 18px; "><br />So if we choose the smaller card of the pair whose numerical difference is less than 4 and use this card as a marker we need 9 different values to describe the mystery card. Let the marker be always the leftmost opened card.</span></div><div><span class="Apple-style-span" style="font-family: georgia, 'times new roman', times, serif; font-size: 13px; color: rgb(51, 51, 51); line-height: 18px; "><br />For all 3 open cards we have 2 different possibilities arranging the remaining open cards in either decreasing or incrasing order. The cases where one or 2 cards are closed give us 6 different configurations. So we have 8 different configurations. Since we have only one deck, this is enough , because the “zero” case where the marker is the same as the hidden card will never happen.</span></div>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-7296928675650207692010-01-10T05:38:00.001-08:002010-01-10T05:38:40.347-08:00The Royal Game of the Ombre<span class="Apple-style-span" style="font-family: Georgia, 'Times New Roman', Times, serif; font-size: 12px; "><br /><br />The Royal Game of the Ombre.<br /><br />Written At the Request of divers Honourable Persons.<br /><br />London<br /><br />Printed for Thomas Palmer, at the Crown in Westminster-Hall, 1665.<br /><br />The Royal Game of the Ombre.<br /><br />L'Ombre is a Spanish Game at Cards, as much as to say, The Man: so he who<br />undertakes to play the Game, sayes Jo so l'Ombre, or, I am the Man. And<br />'tis a common saying with the Spaniards, (alluding to the name) that the<br />Spanish l'Ombre as far surpasses the French le Beste, as a Man do's a<br />Beast, There are divers sorts of it, of which, this (which we shall only<br />treat of, and which chiefly is in vogue) is called the Renegado, for<br />reasons better supprest then known.<br /><br />_How many can play at it, and with what Cards they are to play._<br /><br />There can only three play at it, and they are dealt nine Cards a piece: so<br />by discarding the Eights, Nines, and Tens out of the Pack, there remains<br />thirteen Cards in the Stock.<br /><br />_Of the Trump_<br /><br />There is no turning up Trump, nor no Trump but what the Player pleases,<br />the first hand having alwayes the choice to play or pass, after him the<br />second, &c.<br /><br />_Of the Stakes_<br /><br />For Stakes there are two sorts of Marks or Counters, the greater and the<br />less; for example if you value the great ones at 12. pence, the lesser may<br />be pence the piece (and so according as you please) of which great Marks<br />you stake each one one for the Game: and the lesser for passing, for the<br />hand, if you be eldest, and for taking in, giving for each Card you take<br />in, one Mark or Counter.<br /><br />_Of the names of the Cards, and order in ranking them_<br /><br />_Of the Black Suits_<br /><br />1. The Spadillio, or Ace of Spades.<br />2. The Mallilio, or black Deuces of either suit.<br />3. The Basto, or Ace of Clubs.<br />4. The King.<br />5. Queen.<br />6. Knave.<br />7. Seven.<br />8. Six.<br />9. Five.<br />10. Four.<br />11. And Three.<br /><br />_Of the Red Suits_<br /><br />1. The Spadillio, or Ace of Spades.<br />2. The Mallilio, or Sevens of either Suit.<br />3. The Basto, or Ace of Clubs.<br />4. The Punto, or Ace of Hearts or Diamonds according as they are Trump.<br />5. The King.<br />6. The Queen.<br />7. The Knave.<br />8. The Deuce.<br />9. The Three.<br />10. The Four.<br />11. The Five.<br />12. The Six.<br /><br />_Observations._<br /><br />By this you see first that the Spadillio, or Ace of Spades is always the<br />first Card, and alwayes Trump, be the Trump what suit soever; and the<br />Basto, or Ace of Clubs alwayes the third. Secondly, the of Black, there<br />are but eleven Trumps, and of Red twelve. Thirdly, that the Red Ace enters<br />into the fourth place when it is Trump, and then is called the Punto,<br />otherwise 'tis only rank'd after the Knave, and is only call'd the<br />Ace. Fourthly, that (excepting the Deuces of Black, and Sevens of Red,<br />which are call'd the Mallilio's, and are alwayes the second Cards when<br />they are Trumps) the least small Cards of the Red are alwayes best, and<br />the greatest of the Black.<br /><br />_Of the Matadors._<br /><br />The Matadors or killing Cards, as the Spadillio, Mallilio, and Basto, are<br />the three chief Cards, and for these, when they are all in a hand (else<br />not) the others pay three of the greater Marks or Counters the piece; and<br />though there be no counting the Matadors without these three, yet these<br />three for foundation, you may count as many as you have Cards in an<br />interrupted series of Trumps; for all which the others are to pay you one<br />Mark or Counter, the piece, even to nine sometimes.<br /><br />_Of taking in, and the order and manner of it._<br /><br />1. Who has the first Hand, has choice of playing the Game, of naming the<br />Trump, and of taking in as many of or as few Cards as he pleases, and<br />after him the second, &c.<br />2. Having once demanded whether any one will play _without taking in_, you<br />oblige your self to take in, though your Game be never so good: wherefore<br />you are well to consider it before.<br />3. If you name not the Trump before you look on the Cards which you have<br />taken in, any other may prevent you, and name what Trump they please.<br />4. If (as it often happens) you know not of two Suits which to name<br />Trump; e.g. with the two black Aces you have three Trumps of either<br />sorts: First, the Black Suit is to be preferr'd before the Red, because<br />there are fewer Trumps of it. Secondly, you are rather to choose that Suit<br />of which you have not the King, because besides your three Trumps, you<br />have a King, which is as good as a fourth.<br />5. When you have the choice of Going in three Matadors, or the two Black<br />Aces with three of four other Trumps, if the Stakes be great, you are to<br />chuse this last, (as most likely to win most Tricks) if it be but a simple<br />Stake, you are to chuse the first; because the six Counters you are to<br />receive for the Matadors, more then equavales the four or five, you lose<br />for the Game.<br /><br />_Observations._<br /><br />1. He is to ask _if any will play without taking in._ (when they have the<br />choice of those who will not.) Secondly, he is never to take in, or play,<br />unless he have three sure Tricks in his hand at least: To understand<br />which the better we must know<br /><br />_The End of the Game_<br /><br />The End of the Game is (as at Beast) to win most Tricks; whence he who can<br />win five tricks of the Nine, has a sure Games; or if he win Four, and can<br />so divide the Tricks, as one may win Two, the other Three: if not, 'tis<br />either Codillio or Repuesto, and the Player loses and makes good the<br />Stakes.<br /><br />_Of the Codillio._<br /><br />The call it Codillio when the Player is beasted, and another wins more<br />Tricks then he; when this takes up the Stakes, and tother makes it good:<br />where note, that although the other two alwayes combine against the<br />Player to make him lose, yet they all do their best (for the common<br />good) to hinder any one from winning, onely striving to make it Repuesto.<br /><br />_Of the Repuesto._<br /><br />They call it Repuesto when the Player wins no more Tricks then another:<br />for example, if he win but four, another four, and the third but one, or<br />each of them win three Tricks the piece; in which case the Player doubles<br />the Stake, without any ones winning it, and it remains so doubled for the<br />advantage of the next Player, &c. whence you may collect, that the Player<br />is as much concern'd in making Repuesto, in case of nesessity, as any of<br />the rest, by which means the Stakes oftentimes increasing to a<br />considerable summe, the Player is to be very wary what Games he playes.<br /><br />_What Games are to be played_<br /><br />One is never to play unless he have three sure Tricks in his hand at<br />least, as we have said before; as the three Matadors, or six or seven good<br />Trumps without them; where note, the Kings of any Suit are alwayes<br />accounted as good as Trumps (since nothing but Trumps can win them) mean<br />while all other Cards but them and Trumps, are to be discarded.<br /><br />_Observations._<br /><br />He who playes having taken in, the next is to consider the goodness of his<br />Game; and to take in more or less, according to his Game is probably like<br />to prove good or bad, alwayed considering, that 'tis as much his advantage<br />that the third have a good Game to make it Repuesto, as himself. Neither<br />is any one, for Covetousness of saving a Counter or two, to neglect, the<br />taking in, that the other may commodiously make up his Game with the Cards<br />which he leaves; and that no good Cards may lye dormant in the Stock,<br />except Player playe without taking in when they may refuse to take in, if<br />they imagine he has all the Game.<br /><br />_Of playing without taking in._<br /><br />When one has a sure Game in his hand, he is to play without taking<br />in; when the others are to give him each of them one of the greater Marks<br />or Counters, as he is to give them, if he play without taking in, a Game<br />that is not sure, he'd(?) loses it.<br /><br />_Of the Voll._<br /><br />If you win all the Tricks in your hand, or the Voll, they likewise are to<br />give you one Mark or Counter the piece; but then you are to declare before<br />the fifth Trick, that you intend to play for the Voll, that so they may<br />keep their best Cards, which else seeing you win five Tricks (or the<br />Game) they may carelesly cast away.<br /><br />_Of the Forfeitures_<br /><br />If you Renounce, you are to double the Stake, this(?) also if you have<br />more or fewer Cards then Nine, (to avoid all wrangling or foul play) to<br />which end you are carefully to count your Cards both in dealing and taking<br />in, before you look on them; besides according to the Rigour of the Game,<br />if you speak any thing that may discover your Game, or anothers (excepting<br />onely Gagno as we shall declare afterwards) or play so, as wittingly to<br />hinder the making it Repueto or Codillio (and if ignorantly, you are not<br />fit to play.)<br /><br />_Of playing Trumps_<br /><br />In playing Trump; you are to note, that if any playes an ordinary Trump,<br />and you have onely the three best Cards, or Matadors, singly or can<br />jointly in your hands, you may refuse to play them, without Renouncing,<br />because of the priviledge which those Cards have, that none but commanding<br />Cards can force them out of your hands; as for example, the Spadillio<br />forces the Mallilio, and the Mallilio the Basto; for all the rest you are<br />to follow Trump.<br /><br />_Of what you are to say_<br /><br />You are to say nothing but onely, _I pass_, or _play_, or Gagno, that is,<br />'tis mine, simply, when you play your Card, to hinder the third from<br />taking it; or Gagno de l' Re when you play your Queen to hinder them from<br />taking it with the King, &c. but this you cannot say till it come unto<br />your turn.<br /><br />_General Rules_<br /><br />'Tis impossible to provide against all accident in the Game, onely these<br />general Rules may be observ'd in playing: First, the chiefest Art<br />consisting in knowing the goodness of ones Gane, and how it may be<br />improved to the best, one is never to win more then one trick, if they<br />cannot win more then two because of the advantage they give the Player by<br />it in dividing the tricks. Secondly, you are alwayes to win the trick from<br />the Player if you can, unless you let it pass for more advantage, wherein<br />note the second is to let pass to the third; if he have the likelier Game<br />to beast the Player, or if he be likely to win it.<br /><br />_Of the Tenaces_<br /><br />There may be divers advantages in refusing to take the Players trick, but<br />the cheifest is if you have Tenaces in your hands, that is, two Cards,<br />which if you have the leading, you are sure to lose one of them. If the<br />player lead to you, you are sure to win them both; for examples, if you<br />have Spadillio and Basto in your hand, & he have the Mallilio & another<br />Trump, if you lead you lose one of the; for either you lead your<br /><br />Spadillio, and he player his lesser Trump upon it and wins your Basto<br />the next trick with his Mallilio, and so the contrary; whereas if he<br />leads, he loses both; for if he lead his Mallilio, you take it with your<br />Spadillio, and with your Basto win the other Trump; or if he lead with<br />that, you take it with your Basto; and then your Spadillio wins his<br />Mallilio, and 'tis called Tenaces, because it so catches you betwixt<br />them, there is no avoiding it, &c.<br /><br />_Of the Players playing his game for his best advantage_<br /><br />Of this (becuase every one playes according to his own fancy) I will only<br />say, that if you are not sure of winning five Tricks, but have only the<br />three Matadors, (as for example) and Kings be your Auxilary Cards, if you<br />have the leading you are to begin with a Matador or two before you play<br />your Kings, to fetch out those Trump perhaps which might have trumped<br />them; and if you have three Matadors with two other Trumps your best way<br />is first to play you Matadors, to see how the Trump lie, and if both<br />follow, you are sure that if three Trump be Red, there remains onely one<br />Trump in their hands; if Black, none at all; it importing so much that the<br />player counts the Trumps, as the miscounting only one, do's often lose the<br />Game. In fine, if they have but a weak Game, they are to intimate cunning<br />Beast Players, in dividing Tricks, and consult them in playing of their<br />Cards. And these few Instructions may suffice, leaving the rest to each<br />one's particular observation.<br /><br />Certain other more Questions there are; as whether any may look on the<br />Tricks to see what Cards are played beside the Ombre, or he who playes the<br />Game, which ordinarily is resolved on the affirmative; or when any Cards<br />are left in the Stock, whether any may look on them or no, which the Table<br />lef once, usually is done. Only observer to lay your Tricks Angle-wisse.<br /><br />[Transcribers note: Several diagrams here have been omitted], to the end<br />that one may easily perceive whether they be two, three, or four.]<br /><br /><br />F I N I S.<br /><br /><br /><br />This etext was retrieved by ftp from ibiblio.org/pub/docs/books/gutenberg<br />It is also available from www.ibiblio.org/gutenberg<br /><br /><br /><br />Produced by Imran Ghory while at the University of Bristol<br /><br /><br />[Transcribers note: This transcription was made from a copy of the work<br />held in the British Library as Jessel #1249. Original spelling and<br />punctuation has been preserved where possible.]<br /></span>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-69013814245205892042009-10-06T02:38:00.000-07:002009-10-06T02:39:40.596-07:00António Silva Araújo sobre Damiano<div><br /></div><div><a href="http://www.chessbase.com/espanola/newsdetail2.asp?id=7136">Aqui.</a></div>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-60585366736543713052009-10-03T07:58:00.000-07:002009-10-03T07:59:06.227-07:00BOARD GAME STUDIES COLLOQUIUM XIII<span class="Apple-style-span" style="font-family: Times, serif; font-size: 13px; line-height: 20px; "><div align="center"><strong>BOARD GAME STUDIES COLLOQUIUM XIII</strong></div><div align="center"><strong>PARIS</strong></div><div align="center"><strong>Wednesday 14th to Saturday 17th April, 2010</strong><br /></div><br />The 13th Board Game Studies Colloquium will be held in Paris, from Wednesday 14th to Saturday 17th April, 2010.<br /><br />The Colloquium will be hosted at the <a href="http://www.fiap.asso.fr/index-en.html" target="_blank" style="color: rgb(17, 89, 60); text-decoration: none; ">FIAP Jean-Monnet Centre</a>, a large convention and hostel centre situated in the 14th arrondissement of Paris.<br /><br />The Colloquium will offer a large scope of papers (typically eight to ten per day), dealing with the archaeology, mathematics, history of art, computer science, anthropology, cognitive psychology, history, linguistics, design, economy of board games and their accessories (dice, gameboards, counters, etc.). We will also visit a few public collections.<br /><br /><div align="center"><strong>CALL FOR PAPERS</strong></div><br />We invite submissions from scholars, researchers, students and collectors on these topics. We seek papers that offer real research. Talks should not be longer than 25 minutes. They can be in French or in English. Papers read in French will be translated orally (though not simultaneously).<br /><br /><br />Subjects must be sent before November 30th, 2009 to: Organising Committee c/o Thierry Depaulis 24 rue Francœur - 75018 Paris (France) email: thierry (dot) depaulis (at) free (dot) fr<br />Abstracts (500-600 words) must be sent before January 31st, 2010, because they all must be translated into the other language.<br /><br />The Colloquium fee is not yet set but will be around EUR130/150 for the whole programme, including a few meals. Two-Day (and perhaps One-Day) pass will also be available.<br /><br />Further details and hotel booking will be posted later.</span>JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-17792624349320336702009-09-13T08:18:00.001-07:002009-09-13T08:20:20.858-07:00SeegaRules of Seega? Look for them <a href="http://scholarship.rice.edu/jsp/xml/1911/9176/71/LanMa1890.tei-timea.html">here</a>. Or <a href="http://nabataea.net/seega.html">here</a> and <a href="http://nrich.maths.org/public/viewer.php?obj_id=1267">here</a>.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-78848658576414587362009-07-17T08:51:00.000-07:002009-07-17T08:56:39.673-07:00Jeux de princes, jeux de vilains<a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_PTRuuL27iYc/SmCePrVpIVI/AAAAAAAAAHE/3cG4dVZaPdY/s1600-h/bnf.PNG"><img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 320px; height: 184px;" src="http://2.bp.blogspot.com/_PTRuuL27iYc/SmCePrVpIVI/AAAAAAAAAHE/3cG4dVZaPdY/s320/bnf.PNG" border="0" alt=""id="BLOGGER_PHOTO_ID_5359457548739617106" /></a><br /><br /><a href="http://expositions.bnf.fr/jeux/"><b><big>Aqui</b></big></a>.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-27866488596040084202009-07-07T15:16:00.000-07:002009-07-07T15:31:40.816-07:00Gargantua - Rabelais<a href="http://pt.wikipedia.org/wiki/Fran%C3%A7ois_Rabelais">François Rabelais</a> (1483-1553) escreveu <a href="http://books.google.pt/books?id=CWAsJmi30gsC&dq=rabelais&printsec=frontcover&source=bl&ots=NNGanGqDVA&sig=ac_gJFApbkgbkha70DZCy2MlykU&hl=pt-PT&ei=4slTSuijBcWLjAer3p2LCQ&sa=X&oi=book_result&ct=result&resnum=3">Gargantua</a>. Aparecem <a href="http://www.jcbourdais.net/journal/17juin05.php">jogos</a>.<br /><br />In "Pantagruel", chapter XVIII, it is said that Panurge plays two of these games.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-53405967951960954772009-06-26T06:46:00.000-07:002009-06-26T06:48:25.992-07:00Numerais gregos no Rithmomachia<a href="http://digital.library.mcgill.ca/ms-17/folio.php?p=56v&showitem=56v_8Math_7Rithmomachia">Aqui</a>.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-43171925225508706662009-06-12T14:47:00.000-07:002009-06-12T14:48:39.224-07:00Bridge is good for youEven if you are not young. NYT article, <a href="http://www.nytimes.com/2009/05/22/health/research/22brain.html?scp=4&sq=old%20people%20play%20cards%20bridge&st=cse">here</a>.JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0tag:blogger.com,1999:blog-880497248711532056.post-13965699882788282332009-04-28T02:39:00.000-07:002009-04-28T02:40:16.838-07:00First printing of rules for the lottery game Chronicon Cameracense et Atrebatense, sive historia utrisque ecclesiae, III libris, ab hinc DC sere annis conscripta. Nunc primum in luce edita, & notis illustrata Per G. Colvenerius.<br />BALDERIC LE ROUGE.<br />Bookseller: Antiquariaat FORUM BV<br />(t'Goy-Houten, UT, Netherlands)<br />Bookseller Rating: 5-star rating<br /> Price: US$ 11386.62<br />[Convert Currency]<br />Quantity: 1 Shipping within Netherlands:<br />US$ 10.40<br />[Rates & Speeds] Add Book to Shopping Basket<br /><br />Book Description: Douay, Ioan. Bogarde, 1615., 1615. Sm.8vo. Contemp. vellum. With engraved printer's vignette on title, 9 engraved illustrations of seals and dice in text, and 3 large folding plates, 2 in woodcut and 1 engraved, showing three different playing boards for a lottery game. (40), 601, (1 blank, 16) pp. Rare first edition of a medieval chronicle of Cambray and Arras, containing also the first printed description and illustration of a lottery game, invented by Wibold, a French divine from Cambray who died in 965. Inspired by the "Rythmomachia" or "Philosophical Game" of Pythagoras, the game was called by Wibold "Ludus regularis seu clericalis", but it was also known as "Alea regularis contra alea secularis". It was played with a dice with letters instead of numbers and a playing board with the names of 56 virtues arranged in squares around the centre. At the end of the book 3 different playing boards are shown to play the game, two with square boards to be played with dice, and one circular board to be played as a wheel of fortune with a turning pointer in the middle. On verso of the two woodcut plates explanatory text is present, and the game is extensively explained in chapter 88 of the first book, pp. 143 ff., and is further discussed in the notes at the end, on pp. 461 ff. The folding plates, sizes ca. 42 x 37 cm, were meant to be cut and mounted and to be actually played with, including the engraved figures of dice, which should also be cut and used in practise. In the text the list of names of the virtues and the figures on the dice are given as well. The chronicle itself is of interest too, written by the French historian Balderic the Red, bishop of Noyon and Tournay. The work presents numerous accounts of scholarly research and curious historical details, covering the period from Clovis to 1090. The author died in 1097. But the most important is today the first description and illustration of the lottery game in print, which according to the inventor could be used at schools or played for charity. The importance of this chronicle was discovered in 1834 by Le Glay, who published a new text-edition based on three manuscipts, and in the preface he discussed and explained the lottery game found in it. This new Latin edition then was also translated into French in 1836, by Faverot and Petit. But our copy is from the very rare early 17th century 'editio princeps'. Good copy, with ms. note on bottom of title: "Dono Compilatoris".- (Old owner's ms. notes on first blank; sl. browned; sl. traces of use). Brunet I, 621; Graesse I, 260; cf. Introduction to the new edition by Le Glay, Cambray & Paris, 1834; NUC lists one copy only. Bookseller Inventory # 17310JNShttp://www.blogger.com/profile/08797195078480904290noreply@blogger.com0